2T1's Editor allows you to mess around with any entity (vehicles, peds and objects).
Assuming that you haven't changed the keybinds, these are the controls:
- Aim at any entity and press E to hold it.
- Move the mouse around and use the wheel to pull the entity closer or further.
- Use the numeric keys to rotate the entity (if Rotation is enabled):
- Num 2 and Num 8 for the X axis.
- Num 4 and Num 6 for the Y axis.
- Num 7 and Num 9 for the Z axis.
- E to drop the entity (or throw it, if Throw Mode is enabled).
- F to enter the entity, if it's a vehicle.
- Del to delete the entity.
- End to freeze the entity.
Deletes the entity that you're holding (bound according to the default controls).
Teleports you into the the entity if it's a vehicle (bound according to the default controls).
Enter As Passenger
Enter As Passenger#
Makes the option above teleport you into a free passenger seat, rather than the driver seat.
Sets the distance between you and the entity (bound according to the default controls).
Displays the rotation angle on XYZ axis of the entity.
Display Rotation Offset
Display Rotation Offset#
Displays the rotation variation on XYZ axis of the entity as you rotate it.
Display Freeze Status
Display Freeze Status#
Displays whether the entity is frozen in place.
Freezes the entity in place when dropping it (bound according to the default controls).
Allows you to rotate the entity on its XYZ axis (bound according to the default controls).
The menu must be closed for these keys to work.
When you pick up an entity, it will have its rotation axis reset, and the X axis will stay relative to you
Sets the absolute rotation angle of the entity for each axis.
When enabled, entites you pick up will stick to the ground, allowing for a more accurate building experience.
Sets an offset in the Z position for the entity (negatives will place it below the ground, and positives will place it above the ground).
Restricts the XY positions of the entity to an invisible grid, for more accurate positioning.
You can set the size of the grid.
When enabled, you can point your picked entity to a vehicle, and it'll be attached to the vehicle.
You can see a preview of how the entity and the vehicle will be glued together before actually attaching them.
Enable Throw Mode
Enable Throw Mode#
Launches the entity in the direction of the camera when dropping it (bound according to the default controls).