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Editor Mode#

2T1's Editor allows you to mess around with any entity (vehicles, peds and objects).

Default Controls#

Assuming that you haven't changed the keybinds, these are the controls:

  1. Aim at any entity and press E to hold it.
  2. Move the mouse around and use the wheel to pull the entity closer or further.
  3. Use the numeric keys to rotate the entity (if Rotation is enabled):
    • Num 2 and Num 8 for the X axis.
    • Num 4 and Num 6 for the Y axis.
    • Num 7 and Num 9 for the Z axis.
  4. Press:
    • E to drop the entity (or throw it, if Throw Mode is enabled).
    • F to enter the entity, if it's a vehicle.
    • Del to delete the entity.
    • End to freeze the entity.

Additional Features#

Delete

Delete#

Deletes the entity that you're holding (bound according to the default controls).

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Enter Vehicle

Enter Vehicle#

Teleports you into the the entity if it's a vehicle (bound according to the default controls).

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Enter As Passenger

Enter As Passenger#

Makes the option above teleport you into a free passenger seat, rather than the driver seat.

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Distance

Distance#

Sets the distance between you and the entity (bound according to the default controls).

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Display Type

Display Type#

Displays the type of the entity.

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Display Coords

Display Coords#

Displays the XYZ coordinates of the entity.

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Display Rotation

Display Rotation#

Displays the rotation angle on XYZ axis of the entity.

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Display Rotation Offset

Display Rotation Offset#

Displays the rotation variation on XYZ axis of the entity as you rotate it.

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Display Freeze Status

Display Freeze Status#

Displays whether the entity is frozen in place.

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Freeze Position

Freeze Position#

Freezes the entity in place when dropping it (bound according to the default controls).

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Invisible

Invisible#

Renders the entity invisible when dropping it.

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Enable Rotation

Enable Rotation#

Allows you to rotate the entity on its XYZ axis (bound according to the default controls).
The menu must be closed for these keys to work.

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Relative Rotation

Relative Rotation#

When you pick up an entity, it will have its rotation axis reset, and the X axis will stay relative to you

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Rotation X/Y/Z

Rotation X/Y/Z#

Sets the absolute rotation angle of the entity for each axis.

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Builder Mode

Builder Mode#

When enabled, entites you pick up will stick to the ground, allowing for a more accurate building experience.

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Z Offset

Z Offset#

Sets an offset in the Z position for the entity (negatives will place it below the ground, and positives will place it above the ground).

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Display Z Offset

Display Z Offset#

Shows the Z offset of the entity.

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Grid

Grid#

Restricts the XY positions of the entity to an invisible grid, for more accurate positioning.
You can set the size of the grid.

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Pointer

Pointer#

Displays a line between you and the entity.

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Vehicle Builder

Vehicle Builder#

When enabled, you can point your picked entity to a vehicle, and it'll be attached to the vehicle.
You can see a preview of how the entity and the vehicle will be glued together before actually attaching them.

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Pointer

Pointer#

Displays a line between you and the vehicle.

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Mirror

Mirror#

Allows you to attach an additional clone of the entity to the vehicle, in the opposite side.

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Enable Throw Mode

Enable Throw Mode#

Launches the entity in the direction of the camera when dropping it (bound according to the default controls).

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Last update: 2021-02-21