Shows an overlay with info related to the game. You can align the items to the right or bottom, change the color of the text and the position of the overlay.
- FPS counter
- Vehicle speed (in miles per hour)
- Player count
- Health and Armor
- Wanted Level
- XYZ coordinates
- Script Event count
- Entity and Net Entity counts
Player Info Window
Player Info Window#
Lets you see information of the players in your lobby from within Online Players.
The window will be pinned next to the menu by default. If you disable the Pin option, the window will be displayed in the top left corner.
You can also set a XY offset from either base.
- Player ID (from 0 to 31)
- Godmode state
- XYZ coordinates
- Distance from you
- Wanted level
- In vehicle?
- Vehicle godmode state
- Is friend?
- IP address (both real and spoofed)
- Wallet money
- Total money
- Kill-Death Ratio
- Is spectating?
- Modder flags
- Is in an interior?
- Host token (identifies his client in the peer connection)
- Host priority (the lower, the sooner they'll become host)
- Social Club ID (both real and weakly spoofed)
Lets you set the horizontal (X) and vertical (Y) position of the menu, using the header's upper left vertex as reference.
Lets you set one of four styles for the menu, each one varying in size.
Lets you set a header for the menu. There are two stock headers, and VIP users can also set custom ones.
Lets you set a color scheme (greyscale or pink) for the menu, which will override the custom colors that you configure in Menu Colors.
Lets you switch between three input methods: Raw, WinState and WinKeyboardState.
You should be fine with the default, but feel free to change it if that's not the case.
Lets you switch between two renderers: DirectXTK and FW1.
If you use languages with special characters, such as Chinese or Russian, set it to FW1.
Lets you set different cooperative multithreading implementations. This feature may come useful for Lua developers requiring advanced features to work properly, and doesn't serve any real purpose out of this scenario.
2T1 lets you save the current state of all the features and settings (with some rare exceptions). You can save your settings quickly with F9, or use custom profiles (keep reading for more info).
2T1 relies on a default profile, which will be created when you inject the menu for the first time.
The settings in this file will be loaded automatically when 2T1 is injected. If you want to save your settings for the next time you start the game, use the keybind shown above; or go to Local Tab → Settings → Profiles, locate the default profile, and select Save.
If you want to load manually the default profile later (which will override your current menu state), go to Profiles again, but select Load instead.
Version 2.1.5 introduced support for custom profiles. These can hold different sets of features and settings for you to load manually after injecting. One possible use case could be the following:
You have configured a number of protections and event hooks on your default profile to stay safe while freeroaming, but you're about to do some heists and you're afraid that your protections could make the missions unstable. You can create a custom profile, with those features disabled, and swap them when needed.
In order to create a custom profile, select the Create profile option, and type a name. Custom profiles can also be renamed and deleted from within the menu.
The default profile is defined in the following file:
Custom profiles are defined as
INI files in the following directory:
Our Discord server allows members to share their profiles. It's up to you to decide whether to import them as your default profile (overwriting
2Take1Menu.ini), or as a custom profile (in the
Profile File Structure
The following structure is common for both default and custom profiles.
[Keys] ; List of keys used to control the menu, you can change these. [Version] ; Information about the version, and crash dump generation (read below). [Instructions] ; Tutorials from the menu that you've already completed. [FeatureToggle] ; State of the features (enabled or disabled). [FeatureValue] ; Value of features with integers, decimals, sliders, etc.
If no Color Scheme has been set, you can customize your menu by changing the color (RGB) and transparency (A) of every component individually.
Allows you to use the menu with a controller.
Disable Phone When Menu Is Active
Disable Phone When Menu Is Active#
Literally what it says.